Editor_GetUnicodeName¶
Retrieves the Unicode name of the specified character or string. You can use this inline function or explicitly send the EE_GET_UNICODE_NAME message.
int Editor_GetUnicodeName( HWND hwnd, LPWSTR pBuf, int cchBuf, LPCWSTR pstrSrc, int cchSrc ); hwnd Specifies the window handle of the view or frame of EmEditor. pBuf Specifies the pointer to the buffer to retrieve the Unicode name. cchBuf Specifies the size of the buffer in characters including the terminating NULL. pstrSrc Specifies the source character or string. cchSrc Specifies the number of characters specified in pstrSrc. If cchBuf field of the UNICODE_NAME_INFO structure is zero, the return value is the required size, in characters,
for a buffer that can receive the text. Supported on Version 19.1 or later.Parameters¶
Return Values¶
Version¶