Editor_GetSelTextA¶
Retrieves the selected ANSI text. You can use this inline function or explicitly send the EE_GET_SEL_TEXTA message.
Editor_GetSelTextA( HWND hwnd, UINT nBufferSize, LPSTR szBuffer ); hwnd Specifies the window handle of the view or frame of EmEditor. nBufferSize Specifies the maximum number of characters in bytes to copy to the buffer,
including the NULL character. szBuffer Pointer to the buffer that will receive the text. If nBufferSize. is zero, the return value is the required size, in
bytes, for a buffer that can receive the text. If nBufferSize is not
zero, the return value is not used.Parameters¶
Return Values¶